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CQB Diagrams
Hi guys, my friend and I are trying to put together some CQB diagrams. I wanted to post them here to get your opinions. I want to make a bunch of these, but I figured, one problem at a time.
Here is the first situation. It is for a two man team at a T-Shape intersection. I have two options but I don't know which would be more correct. Or, I am sure there are many other solutions. http://img513.imageshack.us/img513/8...hapeti0kl8.gif I don't think this one works very well and probably needs some work. http://img517.imageshack.us/img517/3227/tshape2ii2.jpg I think this one would probably work better because you don't have to sweep your partner. Anyway, please tell me what you think! If you feel that this thread is inappropriate tell me and I'll take it down. I would still like to continue the project through PMs. |
Its not so much sweeping your partner that the first tactic has a flaw with. Its in diagram 3, the red unit has to move out exposing his back to unknown area with no cover, before blue unit can get his sweep in.
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And in the first diagram, blue's field of fire passes over red at one point. That's a big no-no.
Not that I know much about tactics though... |
Ya diagram 1 was my first try. I think 2 works a lot better so maybe ignore the first one.
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Covering the ARC of your fire team partner is ok. In the first example, you would use that for a hallway or corridor with little chance of overhead fire. The Second example would be more adapted to a fire team doing a sweep where vertical threat is tactical challenge.
As a note, your fire team will not generally separate more than about 5 meters. If there is a need for a second corridor to be cleared, a second fire team would be brought in and then the whole process would over-lap, the point of each team would move with first example and the second man would move into position in a X movement to mate up with their fire team partner. |
depends...
Width of the corridor is a factor...
Idealy you want to pie both corners as you approach them... if the corridor is wide enough... you can do that on the same side as you are.. If it is narrow as illustrated , you can do the crossed arcs as you illustrate. Once you have observed as much as possible... then you can enter the hallway left and right at the same time... |
I meant that blue's field of fire goes across red, the person, not red's field of fire. Letting your gun aim at your partner is not a good idea :P
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But otherwise, is the second option that I presented a sound tactic? |
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The T is a tough obstical for this reason... as there are 3 potential engagement directions 9 , 3 and 6 o'clock... and in order to cross it "safely" you must co-ordinate actions so that no one is exposed to fire without being able to return fire. |
So for a two man team it depends on the size of the hallway if you use a crossed arc of fire? Which would be the most correct way for a two man team to move through a hallway that is 8 feet wide?
http://img514.imageshack.us/img514/4120/hallwayof4.jpg |
I'd say the first frame. That way, if the team has to pass doors, they can cover them. But a 2 man team also have to wach it's back!
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It is difficult to maintain rear security with a 2 person team...180 degrees of arc is a wide responsibility, this is why the 4 person team is vastly superior .... |
...why can't i see any images?
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http://img513.imageshack.us/img513/8...hapeti0kl8.gif
http://img517.imageshack.us/img517/3227/tshape2ii2.jpg http://img514.imageshack.us/img514/4120/hallwayof4.jpg Thanks for all the replies so far guys! Your comments have been a big help :) |
the pictures work
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The second one would probably be better. Im not exactly sure. They both look like reasonable tactics. The second one just looks better.
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Just wanted to say great work so far, I would go fro #2 if your not worried about the rear, but #1 if you are. Keep them coming though. Will you be expanding into 3 and 4 team members?
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Actually, #2 would be MUCH better if blue unit reversed itself and watched the rear once it secured the corner. Red unit arcing out and away from the corner gives him ample room to manuever his long arm and to fall back. Taking corners you don't want to be right up against it; you'd be better at least a couple feet away from it so that you can "pop" out and lay down fire if needed. Also, #2 gives red unit the perfect vantage if there are any doors on the right of the adjacent hall, or anymore corners. So that during their push up this hall, their fields are covering each other and making sure all doors there may be are covered. There is still a lot of their backs being left exposed here.
Sweep teams usually consist of four men, and that is where a lot of the back being left exposed here is coming from. Someone should always be watching the rear. |
What program did you use to draw those?
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I used Adobe Illustrator CS2 to make these, but you could use Photoshop or Indesign to get the same results.
Thanks freewheelin4eva, and ya, I plan on working on some 3, 4 and even 5 man stuff. We'll just see when I get around to all of that :) Dracheous, does this one work a bit better? http://img522.imageshack.us/img522/2...corner3ie6.jpg http://img522.imageshack.us/img522/2...corner3ie6.jpg |
Why pie the corner twice? One man can do it while the other checks the rear, less moving around, quicker and safe enough, no?
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Techobo: Yes, much. Only thing that "could" be changed is have Red watch rear till blue gets the corner, then execute the same maneuver; but its really going to be assumed that the rear unit is making constant check of rear and periphals (windows, railings, etc.). Ridculous, let me explain the logic here. If you are the blue unit and I am red. You move on the corner and secure it, while I bring up the rear; checking behind and watching peripherals (if any). Once you have the corner, I turn and execute that maneuver, while having ample room to operate if and when shit hits the fan (ie. bail for cover or engage). Once I have that corner secured, you turn the corner and would begin the push up, with me in position to take up the rear, never dropping a barrel from the area we want to go. This also gives me the oportunity to verify the next intersection, as there may be another hall adjacent, or doors open along the right hand side, which would be difficult to verify from the corner; not impossible, but difficult. |
Techobo: Yes, much. Only thing that "could" be changed is have Red watch rear till blue gets the corner, then execute the same maneuver; but its really going to be assumed that the rear unit is making constant check of rear and periphals (windows, railings, etc.).
Should blue pie the entire corner so that he can see even what is on the right side of the hallway? I think that's what you mean. |
Nope, just peaking the corner like Blue unit is doing is fine. If there is a hostile contact with in 6 feet of you, you don't want to step out. All that peak that is shown is really going to be a quick glance, and then its all Red.
What I was getting at was, people seem to want to see red unit watching the rear in the diameter, but he should be watching where he steps too. Red Units "patrol" watch is going to be almost 300 degrees. So yes, his periphals will over lap blue units quite a bit, but that is a good thing, people can miss things, its only human nature to frack up once and a while, and thats really why you want to have a back up. Cause he's going to not only watch your back, but he's going to be your life line. The lead unit will be the one that gets "tunnel" vision and becomes so focused on where he's going, he'll '"forget" to look over his shoulder. But, a unit should not become dependent on another unit either, so both units should be watching "everywhere" so to speak. Its kind of hard to type out what I mean here, but its just the buddy system, and as I've stated before, all this manuever does, is set up your rear in a position to clear you to the hall. Problem with "One man can do it." Is the one guy starts going too fast, and forgets to count the doors, or miss counts, and later someone jumps out with an AK and carves him a new one. I love to watch all the video's that get post of room clearing fire teams. It always seems to be going so fast, but thats just to our eyes really. To the members of those teams, they are going slow. Looking twice won't kill you, but forgetting to look can, and thats really why those teams will double sometimes triple check everything as they go. We just don't see it, because we come in at the flashbangs and smoke grenades and simunition rounds flying, that we don't catch all the signals and movements of the team. Which is exactly what they want to accomplish. Their movements are methodical and calculated, and really give the illusion of speed, and that illusion buys them the 1 second hesitation that saves their lives when they storm a room. |
SOP
For 2 man, Front man Pies the corner , rear maintains rear security,
Front then turns corner, and rear "reverse Pies " corner to follow. Simple... no swinging around... no eyes off your arc. |
Verry verry useful I will study them hardcore
-Phil |
the thing is studying it will not cut it, if you are running with a team you need to get together and run through the actions over and over, burn it into your brain, so ya'll will do it when things are a little more crazy. it needs to feel smooth when you do it, you do not want to be coming up to a corner or a door, and be like ok I need to pan right 180 right now, and hope your mate is doing what he should be.
there my rant for the night now I can go to bed. |
hmm interesting. If you made them using flash it would be pretty cool because you could animate it. In fact... I have flash...and I would gladly animate it :). Hehe but only if you want it.
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If you want to animate it go nuts dude. It's not like any of the elements that I presented are all that complicated so it should be pretty easy to replicate.
I say go for it :) |
here is a little something someone posted on the JOC. board, thought that it somewhat pertained to this this topic.
http://www.vidmax.com/index.php/videos/view/1474 you can sort of tell where ever he looks his gun is right in front of him. |
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For a narrow hallway you can do a two man stack on the left or right wall, and have both covering to their front. I agree that a 4 man unit will fair much better than a two, but it also depends on the circumstances, sometimes you can only fit two into the area in which you are assaulting.
Four man team make up room clearing: 1. assaulter 2. assaulter 3. section commander 4. breecher once the breecher opens the door, the first guy rushes in squares himself to the door and then either does a button hook or a cross to his corner, once his corner is cleared he will take up his arch of fire in the room. It is important ensure that where your weapon is pointing you looking in that direction, never look in an area without your weapon pointing in the same direction. Immediately after the first guy enters, the second will do the opposite, meaning if the first guy button hooked, the second will cross and vis versa. He will do the same thing at the other side of the room and make room for number 3, 4 to have some room to take up their archs in the room. That is just a basic formation. I ll paint a picture later if you want me to. |
OK I just need to get my friend to animate 2 more and I have all 4 of the scenarios. I know you made more than 4 but I am using the ones people thought were the best.
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